Examples of tasks and questions in both Japanese and English.
Built with Task Builder 1
Participants select cards from one of four decks of cards to win as much ‘game money’ as possible. There are two ‘advantageous’ decks that result in an overall gain in the long run and two ‘disadvantageous’ decks that penalise the most.
Creative Commons Attribution (CC BY)
Bechara, A., Damasio A.R., Damasio H., Anderson S.W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50(1-3), 7-15.
https://doi.org/10.1016/0010-0277(94)90018-3
Built with Task Builder 1
Participant are presented with a target arrow located in the centre of the screen and two flankers located on each side of the target arrow. Participants should ignore flankers and press the J key when the target points right, or the F key when it points left. Participants should respond as fast and accurately as possible.
Creative Commons Attribution (CC BY)
Wylie, S. A., Ridderinkhof, K. R., Eckerle, M. K., & Manning, C. A. (2007). Inefficient response inhibition in individuals with mild cognitive impairment. Neuropsychologica, 45(7), 1408-1419.
https://doi.org/10.1016/j.neuropsychologia.2006.11.003
Built with Task Builder 1
Using a look-up table displayed at the top of the screen participants confirm whether a digit-symbol pair match or mismatch as shown in the table. The J key is pressed where the pair is the same as displayed in the table, the F key is pressed if the pair is a mismatch to what is displayed in the table.
Creative Commons Attribution (CC BY)
Chatterjee, D., Gavas, R. D., Chakravarty, K., Sinha, A., & Lahiri, U., (2019). Evaluating age-related variations of gaze behavior for a novel digitized-digit symbol substitution test. Journal of Eye Movement Research, 12(1):5.
https://doi.org/10.16910/jemr.12.1.5
Built with Task Builder 1
Participants should study the symbols and their meaning to learn the meaning of each symbol. This will be followed by a short set of mathematical problems. Participants will then be asked to recall the meaning of each symbol.
Creative Commons Attribution (CC BY)
Yang, C., Potts, R., & Shanks, D. R. (2017). The forward testing effect on self-regulated study time allocation and metamemory. Journal of Experimental Psychology: Applied, 23(3), 263-277.
https://doi.org10.1037/xap0000122
Built with Task Builder 1
Participants will be provided with a time to estimate (e.g., 1000ms). A question mark (?) will then be displayed and participants should press the space bar to estimate when the given amount of time has passed.
Creative Commons Attribution (CC BY)
Tortello, C., Agostino, P. V., Folgueira, A., Barbarito, M., Cuiuli, J. M., Coll, M., Golombek, D. A., Plano, S. A., & Vigo, D. E. (2020). Subjective time estimation in Antarctica: The impact of extreme environments and isolation on a time production task. Neuroscience Letters, 23, 725:134893.
https://doi.org/10.1016/j.neulet.2020.134893
Built with Questionnaire Builder 1
For 10 mood items participants use a visual analogue scale to indicate the extent to which they are experiencing the given mood at this moment.
Creative Commons Attribution (CC BY)
Grove, J. R., & Prapavessis, H. (1992). Preliminary evidence for the reliability and validity of an abbreviated Profile of Mood States. International Journal of Sport Psychology, 23(2), 93–109.
Built with Questionnaire Builder 1
Participants use the visual analogue scale to indicate how socially isolated they are feeling at this time.
Creative Commons Attribution (CC BY)
Built with Task Builder 1
IOWA Participants select cards from one of four decks of cards to win as much ‘game money’ as possible. There are two ‘advantageous’ decks that result in an overall gain in the long run and two ‘disadvantageous’ decks that penalise the most.
Creative Commons Attribution (CC BY)
Bechara, A., Damasio A.R., Damasio H., Anderson S.W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50(1-3), 7-15.
https://doi.org/10.1016/0010-0277(94)90018-3
Built with Task Builder 1
Participant are presented with a target arrow located in the centre of the screen and two flankers located on each side of the target arrow. Participants should ignore flankers and press the J key when the target points right, or the F key when it points left. Participants should respond as fast and accurately as possible.
Creative Commons Attribution (CC BY)
Wylie, S. A., Ridderinkhof, K. R., Eckerle, M. K., & Manning, C. A. (2007). Inefficient response inhibition in individuals with mild cognitive impairment. Neuropsychologica, 45(7), 1408-1419.
https://doi.org/10.1016/j.neuropsychologia.2006.11.003
Built with Task Builder 1
Using a look-up table displayed at the top of the screen participants confirm whether a digit-symbol pair match or mismatch as shown in the table. The J key is pressed where the pair is the same as displayed in the table, the F key is pressed if the pair is a mismatch to what is displayed in the table.
Creative Commons Attribution (CC BY)
Chatterjee, D., Gavas, R. D., Chakravarty, K., Sinha, A., & Lahiri, U., (2019). Evaluating age-related variations of gaze behavior for a novel digitized-digit symbol substitution test. Journal of Eye Movement Research, 12(1):5.
https://doi.org/10.16910/jemr.12.1.5
Built with Task Builder 1
Participants should study the symbols and their meaning to learn the meaning of each symbol. This will be followed by a short set of mathematical problems. Participants will then be asked to recall the meaning of each symbol.
Creative Commons Attribution (CC BY)
Yang, C., Potts, R., & Shanks, D. R. (2017). The forward testing effect on self-regulated study time allocation and metamemory. Journal of Experimental Psychology: Applied, 23(3), 263-277.
https://doi.org10.1037/xap0000122
Built with Task Builder 1
Participants will be provided with a time to estimate (e.g., 1000ms). A question mark (?) will then be displayed and participants should press the space bar to estimate when the given amount of time has passed.
Creative Commons Attribution (CC BY)
Tortello, C., Agostino, P. V., Folgueira, A., Barbarito, M., Cuiuli, J. M., Coll, M., Golombek, D. A., Plano, S. A., & Vigo, D. E. (2020). Subjective time estimation in Antarctica: The impact of extreme environments and isolation on a time production task. Neuroscience Letters, 23, 725:134893.
https://doi.org/10.1016/j.neulet.2020.134893
Built with Questionnaire Builder 1
For 10 mood items participants use a visual analogue scale to indicate the extent to which they are experiencing the given mood at this moment.
Creative Commons Attribution (CC BY)
Grove, J. R., & Prapavessis, H. (1992). Preliminary evidence for the reliability and validity of an abbreviated Profile of Mood States. International Journal of Sport Psychology, 23(2), 93–109.
Built with Questionnaire Builder 1
Participants use the visual analogue scale to indicate how socially isolated they are feeling at this time.